SM64 - Overextended Seesaw Platform Glitch (Part 1)

SM64 - Overextended Seesaw Platform Glitch (Part 1)

I show just how far the seesaw platforms of SM64 can tilt. Mario is able to tilt them exactly 270 degrees, at which point the platforms are perfectly vertical and Mario is no longer able to stand on them without undoing the tilt induced so far. The reasoning behind this is that the pivot is on the bottom of the platforms, and so once the platform is rotated 270 degrees, it will be completely vertical on the WRONG side (ie. the side that you don't want to stand on). I cannot use the same trick I used when it reached 90 degrees, since at that point the platform was completely vertical on the CORRECT side (ie. the side that I continuously stood on to tilt it). Interestingly, if the platform is tilted beyond about 260 degrees, then it will instantly revert to its default position once Mario gets off of it. So the first time through, I show Mario tilting the platforms as much as I can without exceeding the 260 degree limit. On the second time through, I show Mario exceeding the 260 degree limit to show the platforms instantly changing positions. Don't forget to watch my followup video here [https://www.youtube.com/watch?v=5PERrt2171s] where I investigate some seesaw platforms that I missed in this video!

SM64 - Overextended Seesaw Platform Glitch (Part 2)

SM64 - Overextended Seesaw Platform Glitch (Part 2)

Since my first Overextended Seesaw Platform Glitch video [https://www.youtube.com/watch?v=4ZnrKNHiRto], I've learned that I missed a couple platforms. And so, here is part 2, where I investigate those platforms, as well as shed some light on why 270 degrees is the maximum you can rotate a seesaw platform.

SM64 - Wet-Dry World Pipe / Loading Point Glitches

SM64 - Wet-Dry World Pipe / Loading Point Glitches

I show all of the glitches in Wet-Dry World involving the pipe and/or loading point. These include: the dry pipe (getting into the pipe from downtown while the water is lowered) getting past the loading point in both directions altering the water level downtown (half-filled pipe, flooded downtown, drought downtown)

SM64 - Wet-Dry World Box Glitch

SM64 - Wet-Dry World Box Glitch

Using the chuckya backwards momentum glitch, I push the block in Wet-Dry World out the wrong way. Then I experiment with it.

SM64 - Jolly Roger Bay Out of the Ship Glitch

SM64 - Jolly Roger Bay Out of the Ship Glitch

I get out of the sunken ship by swimming through the wall. I reach the surface, but I cannot move around and can hardly jump. In fact, I can't even get back inside the ship.

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