Arma 2 Editing & Scripting - Ammo crate script

Arma 2 Editing & Scripting - Ammo crate script

Here's a video of me making scripts for clearing ammo crates and adding your own content, aswell as defining different boxes in the same script, that way you can avoid making lots of scripts for ammo crates. The site where to find the ammo classnames http://www.armaholic.com/forums.php?m=posts&q=6751 Different commands used in the script http://www.arma2.com/comref/comref.html _box = _this select 0; /// Ammo box _role = _this select 1; //// Role select ClearWeaponcargo _box; ClearMagazineCargo _box; ///// M16A2 if (_role == 1) then { _Box addweaponcargo ["M16A2",20]; _Box addMagazineCargo ["30Rnd_556x45_Stanag",100]; };

Arma 2 Editing & Scripting - Ammo boxes & Explosions

Arma 2 Editing & Scripting - Ammo boxes & Explosions

Here's a video covering the different aspects in the ammo department, basically I walk through how to edit your own ammo boxes as well as spawning different ammo on the map as flares, smokes and explosions. The newbie FAQ: http://www.armaholic.com/forums.php?m=posts&q=6751 Ammo crate filler: http://www.armaholic.com/forums.php?m=posts&p=54812#54812 Custom Ammo crate: http://forums.bistudio.com/showthread.php?79520-Custom-ammo-crate-contents Flares: http://www.armaholic.com/brazil/editing/scripts/Flare.utes.rar Smokes: http://www.armaholic.com/brazil/editing/scripts/allsmokecolours.utes.rar Explosions: http://forums.bistudio.com/showthread.php?78032-How-do-i-trigger-an-explosion-in-the-editor Unlimited ammo: http://forums.bistudio.com/showthread.php?112077-Unlimited-ammo-made-simple! Classnames can be found here: http://forums.bistudio.com/showthread.php?73241-ArmA-II-amp-OA-Classnames-No-questions-no-discussion-here! Thanks for watching and please like,share & subscribe!

"The ArmA Song"

"The ArmA Song"

How do those swashbuckling soldiers of the 'ArmA' world introduce newcomers to their extraordinary combat simulator? Why, through a catchy musical number, of course!

Arma 2 Scripting Tutorial: Ammo Boxes and starting weapons

Arma 2 Scripting Tutorial: Ammo Boxes and starting weapons

I'll show you how to script guns into players at start, remove weapons in Ammo Boxes and customize them for your own liking. Be sure to click that like button If this helped. More Arma Tutorials: ArmA 3 Artillery: https://www.youtube.com/watch?v=R3FBlZ3VpYE ArmA 3 CAS & EVAC: http://www.youtube.com/watch?v=c2UO8yvXHTo ArmA 3 Supply Drop: http://www.youtube.com/watch?v=xoWUUUlktyQ ArmA 3 Dynamic Firing: https://www.youtube.com/watch?v=88YEVoF0iUg&list=PLbKfNMQ0-7gEpNSxHdegWBOG8qpPkyfR8&index=9 Transport Insertion: https://www.youtube.com/watch?v=n3LewtTX_u8&list=PLbKfNMQ0-7gEpNSxHdegWBOG8qpPkyfR8&index=11 Melee Script: https://www.youtube.com/watch?v=WO0Je9U5Mvc&list=PLbKfNMQ0-7gEpNSxHdegWBOG8qpPkyfR8&index=33 ArmA 3 Tasks: https://www.youtube.com/watch?v=SCyCrthq4-0&list=PLbKfNMQ0-7gEpNSxHdegWBOG8qpPkyfR8&index=35 Weapon Class Names: http://community.bistudio.com/wiki/ArmA_2:_Weapons --------- Commands: removeallWeapons this; clearWeaponCargo this; clearMagazineCargo this; this addWeaponCargo ["Weapon Class Name",Amount]; this addMagazineCargo ["Magazine Class Name",Amount]; this addWeapon "Weapon Class Name";

Arma 2 Editing & Scripting - C130 Paradrop & Air cover

Arma 2 Editing & Scripting - C130 Paradrop & Air cover

Video video video. Eject SQF downloadable: http://www.2shared.com/file/QCag3Rv9/eject.html Remember to NAME YOUR GROUPS. nameofgroup=group this; This is wrong in my upload, use vehicle _X instead of C130. Please do note this! The downloadable file is just this command line below. Make sure you are using the right one from right here, the description! Eject.sqf _group = _this select 0; {_X action ["Eject",vehicle _X]; unAssignVehicle _X; sleep 1}foreach units _group; Used by _null = [groupname] execVM "Eject.sqf"; fly.sqf ----------------- fly1=; shoot1=; [helo,fly1] spawn BIS_fnc_UnitPlay; [helo,shoot1] spawn BIS_fnc_UnitPlayFiring; init.sqf -------------------- path = compile preprocessFile "fly.sqf"; How to record via trigger: rec = [Helo,500,30,TRUE] spawn BIS_fnc_UnitCapture; How to spawn the paths: rec = [] spawn path;

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